AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games on Android in Slovenia - Q1 2022
Explore the performance trends of the top 5 3D cartoon games on Android in Slovenia during Q1 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 3D cartoon games on Android in Slovenia showcased varying performance trends in terms of downloads, revenue, and active users. Here's a closer look at each game's performance.
Cash Carnival Coin Pusher Game from Chivalry Technology Co., Limited saw fluctuating weekly downloads, starting at 3.6K in late December and dipping to around 1.9K in late January, before climbing to approximately 4.9K by the end of March. Active users mirrored this trend, starting at 2.7K and peaking at 4.1K in the final week of March. However, the game did not generate any notable revenue during this period.
Fishdom by Playrix experienced steady weekly revenue, peaking at $3.7K in early January and maintaining around $3.3K in late March. Weekly downloads showed a downward trend, starting from 1.5K in late December and dropping to 1.4K by the end of March. Active users increased from 7.1K to a peak of 9.4K in late March, showcasing strong engagement.
Coin Dozer - Carnival Prizes by Game Circus Studios, LLC had a significant increase in weekly downloads, starting at 446 and reaching a high of 2K in late February. Active users followed a similar upward trend, growing from 4.7K to 11.5K by the end of March. This game did not report any revenue during the quarter.
Rec Room - Play with friends! from Rec Room saw a mixed performance in weekly downloads, starting at 766 in late December, peaking at 1.4K in mid-January, and then declining to 715 by the end of March. Active users also showed fluctuations, increasing from 1K to 2.1K in late February before dropping to 1.2K at the quarter's end. No revenue was recorded for this game during the period.
Subway Surfers by SYBO Games maintained relatively stable weekly downloads, starting at 1K and ending at around 900. Revenue peaked at $84 in late February but generally remained low throughout the quarter. Active users remained consistent, fluctuating between 7.8K and 8.3K, indicating a loyal player base.
These performance insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for further information.